Tower placement, timing of upgrades and just weathering the waves of enemies all at least appear to offer depth, but even after sinking more hours into this title than I've spent on the whole of each other Mini combined, a flawless run is not in the cards for me. Even the option to change how the towers attack (focusing on the nearest enemies, the weakest or the most powerful) doesn't really appear to help, and this is a very quick game - especially if you turn on the option to auto-advance waves of enemies. Either that or things are seriously unbalanced. You will end up letting some past even on the easiest difficulty levels this is more about, well, survival, really. i kept playing until i got my 11,000,000 score + 500,000,i had 182,000 on level 37.interest pays.the key is lots of slow downs and placement of youre power reds. That last one is doubly important because near as I can tell, VectorTD is not about a flawless suppression of the whopping 50 waves of enemies. Certain enemy waves will drop a bonus point that can be used to boost attack power, range, money earned or boost your available stockpile of lives. Controls Stylus - Build towers and defeat the Vectroids Screenshots Compatibility If you do not have a flashcard, you can use an emulator like Nogba. Its not an innovative game or anything, but the power balance of this various towers is. Note: Online multiplayer is not thoroughly tested and you must wait around a minute after submitting hi-score online to be able to see it online ( Online Leaderboard ). well, they were supposed to slow down enemies, but I couldn't really get that work. The Minis store has its fair share of tower defense games. Green towers attack enemies (and more powerful tiers can bounce those attacks to hit nearby enemies), red ones fire projectiles that can hone in on enemies, purple towers will drain energy and then send it back at the enemy (with the most powerful ones actually freezing enemies in place) and blue ones. This game is currently very broken on Ruffle, but it at least launches and works somewhat. Each comes with increasingly expansive deployment and upgrade costs but an appreciable difference in power. This is Vector TD, a game made by David Scott and released onto the website on June 4, 2007, where it remained until the website was discontinued on January 1, 2016. For instance, every tower can be upgraded to level 10, but there are also three tiers for most of the towers. Though the familiar elements are here - constant waves of ever-stronger enemies, towers that can be upgraded or sold, a set number of "lives" that are lost as each enemy sneaks past your defenses into the home base - not everything is rote tower defense mechanics. Unfortunately, they're not completely flawless either. But unlike a lot of the Minis that have hit lately, that doesn't mean things are entirely devoid of depth. ![]() From the grid/line art-based visuals to the eight map options to the single, looping music track that damn near put me in a trance, there's really little here in the way of fluff even the story is a simple "aliens attacked, time to work in a simulator to improve repulsion skills" affair. VectorTD's approach is simple - in more ways than one.
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